About
Toss It! An Unfrogettable Adventure is a dynamic 2D platformer with physics-based puzzles. The player is a frog, whose tongue has special abilites: You can use it as a grappling hook and to drag boxes around. In order to collect flies - your well deserved lunch - you have to open doors, balance scales and master tricky jump and run passages.
Context
This game was created in the Game Lab I, a course where students develop their own game in Unity or Unreal Engine in one year. Frequent pitches, feedback sessions and playtestings help with figuring out the game's concept and concrete implementations.
Recieved grade: 1.0
Main Roles
- Game Programming
- Game Design
- 2D Asset Creation
- Trailer + Poster Creation
Software
- Unity, C#
- Illustrator, Premiere
Challenges
As this was my very first self-developed game, I was faced with a variety of new software, tools and techniques - for example CCC programming
The smooth movement and physics are the focus of the game, which also means that the respecting parameters had to be balanced frequently. For a natural feeling, I learned about coyote time and implemented it.
I also learned sprite-by-sprite animation and experimented with a 2D asset pipeline for myself.
More Context
This game was nominated as a GOTY Finalist. Being one of the top 5 games, it was played and rated by the jury consisting of Reinhard Döpfer (HandyGames), Dorian Auer (Ubisoft Blue Byte), Simone Lackerbauer (Games Bavaria) and Sebastian von Mammen (Games Engineering, Würzburg).
Back to Top